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Capsule Collider as a motorcycle simulator?
Hi all, I started using Unity a couple of weeks ago, and I found it so interesting. I am not a good programmer, but I can improve. I am developing a motorcycle simulator by attaching the main camera to a capsule(I only want the rider view). And then adding RigidBody to the capsule. What kind of collider can I add to the capsule to make it behave like a real bike or what other Physics component 'll make it behave more like a real life situation. Thanks
Answer by efge · Mar 21, 2011 at 01:30 PM
For the wheels you could use the built-in WheelCollider with lots of properties like Suspension and Forward/Sideways Friction. Rigidbodies are affected by forces and torque which you can control by user input and other colliders/rigidbodies. A good starting point could also be the Car Tutorial from Unity.
And do not forget: All things are relative. :-) The sizes of your scene and models are measured in game units. This could be meters or feet or whatever. Also the weight of an object is only a number. All you have to care about is to find the right relation between size, mass and forces. A lot of fine tuning is required to get the right "feeling" even for a bicycle or motorbike.
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