Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by tunds · Oct 19, 2016 at 03:32 PM · vrraycastinggooglebegginer

GvrRectile not responding

So I've added a GvrReticle but it doesn't respond to object within the scene by expanding the dot. Example image below.

Game running with GvrRectile

When i move this over an object i.e. the tree's in my terrain or a cube the circle doesn't seem to expand. I've followed the following steps with setting up the GvrRectile within the scene as well.

  • Make the GvrRectile a child of main camera.

  • Add a raycaster to the main camera.

  • Add an event system with the script gaze input mode.

Attached are some images of the objects and the attached component.

GvrViewerMain GvrRectile Main Camera Event System

The only thing that's attached to the main camera which isn't related to the gaze input is a walking script i created with the following code within it.

 public class VRLookWalk : MonoBehaviour {
 
     public Transform vrCamera;
 
     public float toggleAngle = 30.0f;
 
     public float speed = 3.0f;
 
     public bool moveForward;
 
     private CharacterController myCC;
 
     private AudioSource audio;
 
     // Use this for initialization
     void Start () {
 
         myCC =  GetComponent<CharacterController> ();
         audio = GetComponent<AudioSource> ();
 
 
     }
 
     // Update is called once per frame
     void Update () {
 
         if (vrCamera.eulerAngles.x >= toggleAngle && vrCamera.eulerAngles.x < 90.0f) 
         {
 
             moveForward = true;
 
         } else {
             moveForward = false;
         }
 
         if (moveForward) {
             
             Vector3 forward = vrCamera.TransformDirection (Vector3.forward);
             myCC.SimpleMove (forward * speed);
             PlayWalking ();
         } else {
             StopWalking ();
         }    
     }
 
 
     void PlayWalking(){
 
         if (!audio.isPlaying)
         {
             audio.PlayOneShot (audio.clip,1);
         }
 
 
     }
 
     void StopWalking(){
         audio.Stop ();
     }
 }
 


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by marytenshi · Nov 04, 2016 at 08:37 PM

You need to add an event trigger to the object you are pointing to https://forum.unity3d.com/threads/solved-gvr-reticle-not-expanding-when-an-object-is-gaze.414530/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

94 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Google VR, walking in open space 0 Answers

Is it possible to implement a double press/click magent button functionality for Google Cardboard? 0 Answers

Raycasting into UI from physical object 0 Answers

Google Carboard Compiler Error On Load 3 Answers

Moving the user with google cardboard SDK 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges