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This question was closed Oct 31, 2013 at 04:06 PM by vexe for the following reason:

Question is off-topic or not relevant

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Question by OldWolf · Oct 31, 2013 at 02:50 PM · follow path

Learning Path from scratch

Hi to all.

I've been working in a great US IT company in the field of High performance Computing, essentially based on Linux.

I've decided to face the exciting world of video games and animation.

Not having any specific experience, i would like to know what learning path you suggest.

I've found out several training offering in Internet, like "www.gameinstitute.com".

What do you think?

I would like to learn Graphics 3D in all its aspects, from scratch to rendering.

I would be very glad for every suggestions.

Best regards and many thanks in advance.

                OldWolf   
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avatar image vexe · Oct 31, 2013 at 04:07 PM 0
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As tanoshimi told you, this site is about technical questions regarding Unity3d.

About your question, all starts with program$$anonymous$$g. learn program$$anonymous$$g first and then hop back to Unity, if you don't you'll end up like some of the noobs here not knowing where to insert a snippet they got from the answers in their code.

PROGRA$$anonymous$$$$anonymous$$ING, UNITY

About 3d stuff, you could learn modeling with blender, awesome tool. It also does animations. A lot of stuff is widely available on youtube.

No need for any paid courses.

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Answer by tanoshimi · Oct 31, 2013 at 03:36 PM

Hi,

Unity Answers (this site) is designed for specific technical questions encountered when developing with Unity. For general discussion/advice topics such as this, you're best off starting a thread on the forums instead.

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