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Question by wh3resmycar · Oct 15, 2016 at 04:33 PM · destroy objectcollisions

drag and drop collision 2D of the object that will collide

hi everyone. complete noob here. basically my game is very simple. i have a set of "icons" that i need to move to a specific object. these icons work in a drag and drop following the tutorial found here: drag and drop tutorial

so let's say the object that i'm dragging is called "r_dust" and it should collide with "bigbag". i've tried the code below attaching the script to r_dust:

 void OnCollisionEnter2D(Collision2D coll) 
 
     { 
 
         if (coll.gameObject.name == "bigbag")
             Destroy (coll.gameObject);
     }

but nothing happens, r_dust goes through bigbag. any suggestions? from what i understand i need to identify the item that it should collide with which is "bigbag" then have itself destroyed. like am i missing something with the layers? both items are boxcollider2d and rigidbody2d

please help.

thanks.

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avatar image wh3resmycar · Oct 15, 2016 at 02:43 PM 0
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i think i got it. i used ontriggerenter2d ins$$anonymous$$d.

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