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Question by $$anonymous$$ · Dec 24, 2015 at 06:10 PM · destroy object

Player Character Not being destroyed. unity 5.3

Ill make this one simple:

  • Player is tagged Player. Its not being destroyed by contact with any form of destroy by contact script such as the one below.

  • Player is using a Character controller instead of a capsule collider which is necessary for the physics effect needed such as step detection.

             using UnityEngine;
             using System.Collections;
             using UnityEngine.UI;
         
         public class DestroyByContact : MonoBehaviour
         {
         
        public GameObject explosion;
         public GameObject playerExplosion;
         public int scoreValue;
         private GameController gameController;
     
             void Start()
             {
                 GameObject gameControllerObject = GameObject.FindWithTag("GameController");
                 if (gameControllerObject != null)
                 {
                     gameController = gameControllerObject.GetComponent<GameController>();
                 }
                 if (gameController == null)
                 {
                     Debug.Log("Cannot find 'GameController' script");
                 }
             }
         
             void OnTriggerEnter(Collider other)
             {
                 if (other.CompareTag("Barrier") || other.CompareTag("Enemy"))
                 {
                     return;
                 }
         
                 if (explosion != null)
                 {
                     Instantiate(explosion, transform.position, transform.rotation);
                 }
         
                 if (other.tag == "Player")
                 {
                     Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
                 
                 }
         
                 gameController.AddScore(scoreValue);
                 Destroy(other.gameObject);
                 Destroy(gameObject);
             }
         }
    
    
  • I can shoot enemies, score points, etc and blow them up. They are not destroying player on contact like they are suppose too.

  • Where do i edit this script in unity 5.3 since there is no "trigger" settings in the character controller?

  • The following is the player movement script i'm using because it works properly and does not allow my character to pass through other object colliders.

     //Variables
         public float speed = 3.0F;
         public float rotateSpeed = 3.0F;
         public float jumpSpeed = 8.0F;
         public float gravity = 20.0F;
         private Vector3 moveDirection = Vector3.zero;
     
     
         void Update()
         {
             CharacterController controller = GetComponent<CharacterController>();
             //Feed moveDirection with input.
             {
                 transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);
                 Vector3 forward = transform.TransformDirection(Vector3.forward);
                 float curSpeed = speed * Input.GetAxis("Vertical");
                 controller.SimpleMove(forward * curSpeed);
                 //Jumping
                 if (Input.GetButton("Jump"))
                     moveDirection.y = jumpSpeed;
             }
             //Applying gravity to the controller
             moveDirection.y -= gravity * Time.deltaTime;
             //Making the character move
             controller.Move(moveDirection * Time.deltaTime);
         }
     }
    
     
    
     
    
    
    
    
    
    
    
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Answer by $$anonymous$$ · Dec 24, 2015 at 06:13 PM

P.S. If i turn the trigger on for the enemy with this destroy by contact the moment the enemy spawns it destroys the terrain.

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Answer by Barkawi · Jan 20, 2016 at 11:10 AM

The same thing is happening to me :D,

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