Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by EvyBenita · Oct 12, 2016 at 04:31 PM · cameracamera viewport

(C#) Switching between two cameras - one not appearing (noob)

Hi peeps :)

This is what I'm trying to get: - Start with playerCam enabled - Click an object - Switch to otherCam - Play AudioSource - Switch back to playerCam

This is what I'm getting: - We start with playerCam enabled - Clicking the object works - playerCam disables, but otherCam doesn't enable (or it doesn't show as the main camera in-game) - The AudioSource plays - playerCam enables

All debug messages appear too, including the ones for otherCam being enabled.

The script and audiosource is attached to the gameobject being clicked. I've connected the cameras to the public slots created in the editor.

Here's my code, and you're awesome:

     AudioSource narration05;
 
     public Camera playerCam;
     public Camera otherCam;
 
 
     // Use this for initialization
     void Start () {
 
         narration05 = GetComponent<AudioSource> ();
 
         playerCam.enabled = true;
         otherCam.enabled = false;
 
     }
 
     void Update(){
         if(Input.GetMouseButtonDown(0)){
         Debug.Log ("monitor clicked");
         StartCoroutine (MonitorCam());
         }
 
     }
 
     void SwapCam(){
         playerCam.enabled = !playerCam.enabled;
         otherCam.enabled = !otherCam.enabled;
         Debug.Log ("cameras swapped");
 
     }
 
     IEnumerator MonitorCam(){
         SwapCam ();
         yield return new WaitForSeconds (2f);
         narration05.Play ();
         yield return new WaitForSeconds (narration05.clip.length);
         SwapCam ();
 
     }
 }




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

95 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Weird lightning, orthographic camera. Also not matching scene view. 0 Answers

Character controller for fixed perspective camera (moving relative to arbitrary point on screen) 0 Answers

Keep 2 players on screen by moving camera back 2 Answers

How WorldToViewportPoint work? 1 Answer

how to resize my orthographic Camera to fit a dynamically generated grid of cubes(Mine Sweeper) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges