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Question by TheHoongs · May 13, 2014 at 07:22 AM · loopwaitforsecondssetactive

Looping Blinker Doesn't work

I am now learning JavaScript and I have an issue!

I want the script below to loop. Loop like a gameobject appears and disappears again and again!

 var openTime : float = 1;
 var closeTime : float;
 var blinkerObj : GameObject;
 
 function Start() {
 
 flickerLight();
 
 }
 
 function flickerLight() {
 
 for (var x = true; x > false;) {
 
     
  yield WaitForSeconds(openTime);
 
 
 blinkerObj.SetActive(true);
  
   yield WaitForSeconds(closeTime);
   
   
 blinkerObj.SetActive(false);
  
  }
 
 
 
     
 }
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Answer by Maerig · May 13, 2014 at 08:17 AM

A while loop seems more appropriate here :

 function flickerLight() {
     while(true) {
         yield WaitForSeconds(openTime);
         blinkerObj.SetActive(true);
         
         yield WaitForSeconds(closeTime);
         blinkerObj.SetActive(false);
     }
 }

Good luck !

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avatar image TheHoongs · May 13, 2014 at 09:45 AM 0
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Thanks,Help me out A LOT!

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Answer by screenname_taken · May 13, 2014 at 08:56 AM

I just did mine with a looping animation :P Toggling visibility. Doundabout way i know. But for some reason i couldn't get my script to do what i wanted.

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