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Question by SEDBC3 · Jun 18, 2013 at 05:25 PM · gameobjectinstantiatewaitforsecondssetactive

How do I make a game object appear a few seconds into the game?

Hey guys, I know this question has been asked before but nothing I've been trying seems to be working. The script I'm currently using is this: #pragma strict

 function Start () {
 gameObject.SetActive(false);
 WaitForSeconds(10);
 gameObject.SetActive(true);
 }

And the gameObject.SetActive(false) is straight from a Unity tutorial. I attached the script to the object and I can't figure out what I'm doing wrong. Any help would be much appreciated. Thanks!

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Answer by create3dgames · Jun 18, 2013 at 05:53 PM

Your WaitForSeconds does not have a yield in front of it.

Also, make sure you do not have the script attached to the object which you are deactivating.

Your script should be like this:

 #pragma strict
 
 public var object : GameObject;
 
 function Start () 
 {
     object.SetActive(false);
     yield WaitForSeconds(10);
     object.SetActive(true);
 
 }
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avatar image tsmitro · Jun 18, 2013 at 06:07 PM 0
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You should also do this in a coroutine rather than in Start.

avatar image SEDBC3 · Jun 18, 2013 at 06:24 PM 0
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Perfect, thanks!

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