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Question by
VivienS · Feb 07, 2012 at 11:07 AM ·
textureresolutionqualityqualitysettings
Defining mipmap size minimum?
I'd like to define the smallest size of a mipmap for a texture. Say, my texture is 1024x1024px and the smallest mipmap Unity creates should be 256x256px.
Is this possible?
The reason is the following: Unity switches textures to lower mipmaps when lowering the graphical quality via Edit > Project Settings > Quality. We're allowing our players to do that during the game, but on lower quality, the texture just looks too crappy.
Thanks!
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