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Question by Michel Verheughe · Sep 02, 2013 at 08:19 AM · texturewebplayerresolutionqualitysettings

Web player texture resolution

The Editor shows nice high resolution textures but once compiled as a Unity Web Player, it looses its resolution. Yet I have the Quality Settings to "Fantastic" in the Inspector. Did I miss something?

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avatar image meat5000 ♦ · Sep 02, 2013 at 08:23 AM 0
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Try setting your textures to True Color and switching off and compression. Also in Build settings you can set a default resolution. This is 960x600 by default.

avatar image Polymo · Sep 02, 2013 at 08:27 AM 0
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also, check the mipmap settings and the aniso level of the textures.

avatar image Michel Verheughe · Sep 02, 2013 at 08:55 AM 0
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Thank you for your answers. I have no idea where I can set the texture to True Color or switch off the compression. In the Build settings, I have the Player settings to resolution 1024 x 768 but that is the size of the screen, isn't it? Changing the Aniso of the texture doesn't make a difference and I don't know where to set the $$anonymous$$ipmaps. Could you help, please, I am more of a vector guy than a bitmap one! ;-)

avatar image Michel Verheughe · Sep 02, 2013 at 10:39 AM 0
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Okay, now I have tried everything, True Color setting, etc. The point is, it looks nice in the Editor but not as run by the Unity Web Player. Something must limit it there.

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Answer by AmasterAmaster · Feb 16, 2015 at 06:07 PM

It is most likely due to LOD (level-of-depth) or NPOT (Non-Power Of Two resolution), where the further you go or if it is in an odd resolution, then it graphically will lower quality to help with performance within unity.

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