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This question was closed Oct 08, 2016 at 12:47 AM by VictorSIlvaK for the following reason:

The question is answered, right answer was accepted

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Question by VictorSIlvaK · Oct 07, 2016 at 11:23 PM · datadata storage.txt

Saved data to .txt file is returning null

Hi everyone.

I am trying here to save some data to a .txt file but what is saved to the file are just "nulls".

Here's the relevant code:

 public GameObject companyName;
     public GameObject ownerName;
     public GameObject location;
 
     public void saveData(string doc)
     {
         using (StreamWriter writer = new StreamWriter(@"C:\Users\Public\Documents\AGS\Saves\Slot1.txt"))
         {
             writer.Write(companyName.GetComponent<GUIText>() + ", ");
             writer.Write(ownerName.GetComponent<GUIText>() + ", ");
             writer.Write(location.GetComponent<GUIText>() + ", ");
 
             writer.Close();
         }  
 
     }

And what returns into the .txt file is that : null, null, null,

The data I am trying to save is typed into the Input Text.

There's some time I am trying to figure out what is going on but I can't see the problem... Well, that's all, thanks.

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Best Answer

Answer by doublemax · Oct 07, 2016 at 11:51 PM

companyName.GetComponent<GUIText>() is just the component. companyName.GetComponent<GUIText>().text returns the text

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avatar image VictorSIlvaK · Oct 08, 2016 at 12:47 AM 0
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Hey guy, really really thanks, I felt a little fool for don't had noticed that... well, thanks.

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