Problems with armature in Blender animation
I'm using the assets from this site https://assetstore.unity.com/packages/3d/environments/historic/polygon-western-pack-112212 And I wanted to animate the characters with blender. The models have a fbx file, so I have imported these to blender but the armature is totally messing the models up. It looks like this
If I delete the armature, the characters get the normal size. And there are several characters in this one fbx file. One more question: Can I animate all the character in this imported file and export it then to unity? Or can I only work with one model per animation?
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