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Question by headq · Jan 29, 2021 at 05:28 PM · animationblendercolliders

How to have a collider stick to a certain part of a mesh?

Hi all,

I want to make a 3d game, so i created my player character in blender. I then made a simple "punch" animations for attacking. Now i want to create a collider on my players fist, so that i can detect when the punch lands on something. What i'm having trouble with is that i have no idea how to make a collider stick to the fist during the animation.

Do any of you know a way to do this? or can someone atleast point me in the right directions as to where to look for answers?

also, should i import and use the player character mesh i made in blender too or just the animations?

Help is appreciated!

PS: I'm new to blender and unity and find this a very hard question to put into words, so if there's anything i should eleborate on, please tell me.

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avatar image RealFolk · Jan 31, 2021 at 03:05 AM 0
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You simply add a sphere collider to the fist and it will follow all animations. I would go find some tutorials.

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