Question by
IgorArnaut · Apr 10 at 08:06 AM ·
collider2d
Is there a way to prevent my character colliding with background?
I wanted to make camera not go further than the Terrain, so I set Sky, which has a Composite Collider that uses Tilemap Collider, as a confiner. Player is in default layer and has a Box collider.
When I start the game, Player collides with Sky and gets pushed off the ledge of Terrain. How do I prevent this from happening?
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