Question by
AndersMalmgren · Oct 02, 2016 at 11:13 AM ·
texturing
Ways around a repetitive emission map
Hi, We use te Urban construction kit for our game
https://www.assetstore.unity3d.com/en/#!/content/8081
It comes with one 4096x4096 texture for all buildings. Each building just has a few windows for variation. A little low but looks ok without emission.
But it gets really repetitive with a emission map
Anyway around this without changing the assets FBX uv-maps?
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