Unity 2D bones un-binding after closing
Hi, I am working on a project in unity 2019.3.0a10 with unity 2D animation 3.0.3 I am able to set up my 2D characters rig and wight maps as well as animate my character and load animations with scripts and it all work fine however after I close down the project and re open it the character has been un bound to the bones and I seem to need to re make the bones and weight maps every single time. The animations work in a build if I build before re starting but the moment it is opened in editor I say good bye to my bones any suggestions would be greatly appreciated.
The character is made using a .psb file imported using the PSD importer version 2.0.3
Answer by PPT_HAISBMRME · May 29, 2020 at 01:21 PM
I updated unity to 2019.3.14.f1 and it works fine
Your answer
Follow this Question
Related Questions
Multiple bone-rigged 2D sprites for one animation blend tree 0 Answers
Sprite facing the wrong way while not moving,Sprite facing the wrong way when not moving 2D 0 Answers
[2D] Updating PSB I had previously rigged and animated BREAKS entire rig 0 Answers
How to efficiently reduce size of spritesheets in 2d games. 0 Answers