Particle System Made of Prefab Gameobjects 2D
I'm trying to turn a particle system into a weapon--like a randomized spray of bullets, essentially. Each particle would be a prefab 2D sprite with a few components applied. Is this something that I can do with a particle system, or, if not, is there a different way I could do this?
Answer by Geek314159 · Dec 10, 2015 at 12:11 AM
You could try making the coordinates spawn points, and then attach a script for spawning in a certain fashion.
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