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Question by
YinXiaozhou · Sep 28, 2016 at 03:19 AM ·
editor-scriptingbuildpipeline
PostProcessScene called before building the scene?
https://docs.unity3d.com/ScriptReference/Callbacks.PostProcessSceneAttribute.html In the doc it says "Add this attribute to a method to get a notification just after building the scene.". But it actually called before the scene building. For example if I use code below,
[PostProcessScene(0)]
static void PostScene()
{
foreach(var go in Object.FindObjectsOfType<GameObject>())
GameObject.DestroyImmediate(go);
}
There will be nothing in the scenes of the build. Is it a bug of the doc or a bug of the code?
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