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Question by carter-carl30 · Sep 27, 2016 at 07:29 PM · c#scriptingproblemdrawingpaintingsetpixels

simple drawing script

hi all, I am using the script below to enable player to draw a simple picture :

using UnityEngine; using System.Collections;

 public class ExampleClass : MonoBehaviour {
     public Camera cam;
     void Start() {
         cam = GetComponent<Camera>();
     }
     void Update() {
         if (!Input.GetMouseButton(0))
             return;
         
         RaycastHit hit;
         if (!Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out hit))
             return;
         
         Renderer rend = hit.transform.GetComponent<Renderer>();
         MeshCollider meshCollider = hit.collider as MeshCollider;
         if (rend == null || rend.sharedMaterial == null || rend.sharedMaterial.mainTexture == null || meshCollider == null)
             return;
         
         Texture2D tex = rend.material.mainTexture as Texture2D;
         Vector2 pixelUV = hit.textureCoord;
         pixelUV.x *= tex.width;
         pixelUV.y *= tex.height;
         tex.SetPixel((int)pixelUV.x, (int)pixelUV.y, Color.red);
         //tex.SetPixel((int)pixelUV.x, (int)pixelUV.y, Color.black);
         tex.Apply();
     }
 }

the two problems I am having are 1) how do I reset the texture once drawn on? (so it is a blank page again as when first loaded and 2) at the moment the line isn't smooth it is staggered dots

can anyone please help me? thankyou for looking

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