Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by BohdanKo · Jun 06, 2018 at 06:49 AM · c#drawing

Drawing with whitespaces (sorry for my English)

I made drawing lines using LineRenderer. Game is 2d. Now, what I want, is to make whitespace in line exactly where the line is on the gameobject with collider. Cant understand how to achive that. It looks like hard task for me. Here is my code I use for drawing and adding collider to line. What I want is not to draw line on gameobjects, like circles(with CircleCollider2D) or squares(with BoxCollider2D). I want to have in that case two different LineRenderers: one is finishing on collider, second is starting on it. What I'm trying to achieve is this:alt text That square does not hide the line. There is no the line where the square is.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using System;
 
 public class DrawLine : MonoBehaviour
 {
     private LineRenderer line;
     private bool isMousePressed;
     public bool isLeftMousePressed = false;
     
     public List<Vector3> pointsList;
     
     private Vector3 mousePos;
     public float width = 0.05f;
 
     // Structure for line points
     struct myLine
     {
         public Vector3 StartPoint;
         public Vector3 EndPoint;
     };
     //    -----------------------------------    
     void Awake()
     {
         // Create line renderer component and set its property
         line = gameObject.AddComponent<LineRenderer>();
         line.material = (Material)Resources.Load("Materials/LineMat");
         
         line.startWidth = width;
         line.endWidth = width;
        
         line.useWorldSpace = true;
         isMousePressed = false;
         pointsList = new List<Vector3>();
         
     }
     //    -----------------------------------    
     void Update()
     {
         if (Input.GetMouseButtonDown(1))
         {
            isLeftMousePressed = true;
         }
 
         if (isLeftMousePressed||Game.currentLevel == 0) return;
 
         if (Input.GetMouseButton(0))
         {
             isMousePressed = true; 
         }
         
         // Drawing line when mouse is moving(pressed)
         if (isMousePressed)
         {
             if (Input.GetMouseButtonUp(0))
             {
                 isMousePressed = false;
 
                 GameObject curve = (GameObject)Instantiate(Resources.Load("Curve"), transform.parent);
                 curve.GetComponent<DrawLine>().width = width;
 
                 if (line.GetPosition(line.positionCount - 1).z == 1) Destroy(gameObject);
                 else enabled = false;
             }
 
             mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             mousePos.z = 0;
 
             if (!pointsList.Contains(mousePos))
             {
                 pointsList.Add(mousePos);
                 line.positionCount = pointsList.Count;
                 line.SetPosition(pointsList.Count - 1, (Vector3)pointsList[pointsList.Count - 1]);
 
                 try
                 {
                     AddColliderToLine(line, (Vector3)pointsList[pointsList.Count - 2], (Vector3)pointsList[pointsList.Count - 1]);
                 }
                 catch(Exception e)
                 {
 
                 }
             }   
         }
     }
     
     //    -----------------------------------    
     //    Following method checks whether given two points are same or not
     //    -----------------------------------    
     private bool checkPoints(Vector3 pointA, Vector3 pointB)
     {
         return (pointA.x == pointB.x && pointA.y == pointB.y);
     }
 
     private void AddColliderToLine(LineRenderer line, Vector3 startPoint, Vector3 endPoint)
     {
         //create the collider for the line
         GameObject lcObject = new GameObject("LineCollider");
         BoxCollider2D lineCollider = lcObject.AddComponent<BoxCollider2D>();
         
         lcObject.layer = 2; // ignore raycast
 
         //set the collider as a child of your line
         lineCollider.transform.parent = line.transform;
         // get width of collider from line 
         float lineWidth = line.endWidth;
         // get the length of the line using the Distance method
         float lineLength = Vector3.Distance(startPoint, endPoint);
         // size of collider is set where X is length of line, Y is width of line
         //z will be how far the collider reaches to the sky
         lineCollider.size = new Vector3(lineLength, lineWidth);
         // get the midPoint
         Vector3 midPoint = (startPoint + endPoint) / 2;
         
         // move the created collider to the midPoint
         lineCollider.transform.position = midPoint;
         
 
         //heres the beef of the function, Mathf.Atan2 wants the slope, be careful however because it wants it in a weird form
         //it will divide for you so just plug in your (y2-y1),(x2,x1)
         float angle = Mathf.Atan2((endPoint.y - startPoint.y), (endPoint.x - startPoint.x));
 
         // angle now holds our answer but it's in radians, we want degrees
         // Mathf.Rad2Deg is just a constant equal to 57.2958 that we multiply by to change radians to degrees
         angle *= Mathf.Rad2Deg;
 
         //were interested in the inverse so multiply by -1
         //angle *= -1;
         // now apply the rotation to the collider's transform, carful where you put the angle variable
         // in 3d space you don't wan't to rotate on your y axis
         lineCollider.transform.Rotate(0, 0, angle);
     }
 }


what-to-achive.png (6.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

559 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Add crack lines to the object in touch point (by code) 0 Answers

Making achtung die kurve 0 Answers

simple drawing script 0 Answers

Use InputField to be a search bar with a ScrollRect 0 Answers

Combined meshes are invisible ("Combine mesh instance 0 is null") 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges