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Mesh Collider didn't work unless i walk slowly towards it
Its weird. I created a wall example, and i have a collider mesh created (note that collider mesh is way off away from the original mesh therefore it should work fine) and, when i run the game, walking slowly towards the wall, it seems to work. But when my character run faster towards it, boomz, i fly through it.
Hmm. Mesh collider reaction slow? I wonder. Anybody have this issue before? Or is it me and my setting somewhere. Because it suppose to be straight forward. hmm.
Answer by dudester · Sep 25, 2016 at 08:15 PM
if you're using rigidbody make sure its uses continuous collision. if you're using transform.translate then dont use that use a rigidbody
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