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Collider with cinema 4D
Hello, I have a problem with sphere collider.
The attached image is a c4d mesh file
I created box for box collider and sphere, for the center, for sphere collider. When shield fell down, if i use the sphere mesh created with cinema 4d, for sphere collider, don't work very well on movement. If i use unity5 sphere collider the physic work very well and all movement are fluid.
Is possible recreate same sphere collider in cinema 4d or need only create collider in unity 5 editor for have a good physic movement?
Thanks for yours time.
Answer by fffMalzbier · May 27, 2016 at 01:04 PM
If no combination of primitive colliders fit your needs you can create a custom collider mesh and add it as a mesh collider to you object.
Be aware that meshcollider should have a low resolution mesh and have some restricted functionality compared to the primitive colliders.
Answer by cimo · May 27, 2016 at 04:20 PM
But rigid body and mesh collider not work in unity 5. I need have a good physic with this complex mesh.
Edit: I tried with unity 5 terrain and c4d landscape mesh. The problem is the unity 5 terrain!
If i check in unity (generate collider and convex in mesh collider), on c4d landscape mesh, the physic work in right way. If i check same things, but use unity 5 terrain, the physic work very bad!
Anyone can explain me why have this?