- Home /
Terrain Mesh Collider working in Unity 2018 and not in Unity 2020
I imported a .fbx file into my Unity 2020 project which has a terrain. I added a mesh collider to the terrain and for some reason my player collider does not detect the mesh collider and keeps falling through the terrain. Not only that but I can't even see the mesh collider being applied to the terrain when I add it, or see the mesh when I click on the terrain.
Furthermore if I follow the exact same steps and import and use the same player prefab in Unity 2018, everything works fine. The player does not fall through.
Anybody familiar with this situation and knows a fix?
Thanks in advance.
Comment