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Question by
NaBUru38 · Sep 24, 2016 at 07:13 PM ·
networkinglannetwork.connect
Cannot connect directly in local network
Hello, I'm making an online game. The master server system works fine, but the local network system doesn't. I have two similar functions:
// selectedHost comes from MasterServer.PollHostList();
void joinServer (HostData selectedHost)
{
NetworkConnectionError hasError = Network.Connect (selectedHost);
if (hasError == NetworkConnectionError.NoError) ...
}
// selectedHost comes from a text box
void joinDirectServer (string ipAddress, int ipPort)
{
NetworkConnectionError hasError = Network.Connect (ipAddress, ipPort);
if (hasError == NetworkConnectionError.NoError) ...
}
I've tried to connect to the same IP address and port with both functions. Why does the first function work and not the second? What is happening? Thanks?
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