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Question by NaBUru38 · Sep 24, 2016 at 07:13 PM · networkinglannetwork.connect

Cannot connect directly in local network

Hello, I'm making an online game. The master server system works fine, but the local network system doesn't. I have two similar functions:

 // selectedHost comes from MasterServer.PollHostList();
 void joinServer (HostData selectedHost)
 {
     NetworkConnectionError hasError = Network.Connect (selectedHost);
     if (hasError == NetworkConnectionError.NoError) ...
 }

 // selectedHost comes from a text box
 void joinDirectServer (string ipAddress, int ipPort)
 {
     NetworkConnectionError hasError = Network.Connect (ipAddress, ipPort);
     if (hasError == NetworkConnectionError.NoError) ...
 }

I've tried to connect to the same IP address and port with both functions. Why does the first function work and not the second? What is happening? Thanks?

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