This question was
closed Mar 05, 2016 at 11:54 AM by
Kons for the following reason:
The question is answered, right answer was accepted
Unity NullReferenceException on Sprite import
Hi there, i'm trying to create a sprite in the simplest way I know: Drag into the project Asset folder the .dds image. Here is what the Unity (2D mode) console tells me.
Anyone has an idea? Or should I report it as a bug?
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SpriteUtility.GenerateDefaultSprite (UnityEngine.Texture2D texture) (at C:/buildslave/unity/build/Editor/Mono/Sprites/SpriteUtility.cs:276)
UnityEditor.SpriteUtility.TextureToSprites (UnityEngine.Texture2D tex) (at C:/buildslave/unity/build/Editor/Mono/Sprites/SpriteUtility.cs:392)
UnityEditor.SpriteUtility.GetSpriteFromDraggedPathsOrObjects () (at C:/buildslave/unity/build/Editor/Mono/Sprites/SpriteUtility.cs:206)
UnityEditor.SpriteUtility.OnSceneDrag (UnityEditor.SceneView sceneView) (at C:/buildslave/unity/build/Editor/Mono/Sprites/SpriteUtility.cs:46)
UnityEditor.SceneView.CallEditorDragFunctions () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1773)
UnityEditor.SceneView.HandleDragging () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1804)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1284)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Comment
It turns out Unity can't handle DDS DXT5 as sprites, so I converted all of them to PNGs and now works ... :)
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