Objects wont stop bouncing if they fall.
I have simple cube objects (still in learning phase) that I move by clicking a position on the map and they move towards it (RTS style). They are simple objects with a rigid body, I set a cube mesh as a child (with a box collider on the cube object). All rotation is constrained.
They move and collide fine, but as soon as they drop from any height they simply will not stop bouncing EVER. Boing, boing, boing. I have tried everything to get it to stop. I have tried all settings for Mass, Drag, Angular Drag. I have tried zeroing out there velocity in OnCollision (and even tried telling the rigidbody to Sleep() for a turn). I have applied physical materials with zero bounce to all objects and the terrain. I have even adjusted most of the Project Settings/Physics settings. Moved "Bounce Threshold" up to 10,000 and still no effect. Boing, boing, boing. It has to be a bug, and Im getting real tired of watching my RTS units bob along the screen for eternity.