How to implement NetCode to Unity physics (new one, with Havok)
Hello, there are two technologies.
Unity physics for ECS (https://github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/UnityPhysicsSamples)
NetCode for ECS (https://github.com/Unity-Technologies/multiplayer) I looked over all the internet but didn't find any demo or project which uses both of them
So the questions. Is it available to use NetCode network synchronization on new Unity physics? And is there any project to look at how it can be implemented in each one?
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