Question by 
               Zenith08 · May 31 at 12:27 AM · 
                networkingnetworknet  
              
 
              I Can't Connect My Android Phone to Windows Server Using Netcode for Game Objects
I want to use Unity Netcode for GameObjects to connect an Android app in Client mode to a Windows application running in dedicated Server mode (so no host). It works locally with 2 instances of Unity Editor open.
It also works with the client built locally.
It does not work when I build it to my phone and run it. Everything is connected on the same wifi network and I am updating the ip to be the local one.
I do not have logs to help diagnose the issue unfortunately.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                