Question by
shp33 · Sep 20, 2016 at 06:25 AM ·
physicsnetworking
Change which player is calculating a network objects physics.
The project I'm working on is basically Pong but with pinball flippers instead of paddles. I have physics controlling the ball, and for network multiplayer, I'd like to change which player is calculating the ball's physics based on which side of the arena the ball is on. Is there a way to do this in UNET? I've used Proton for networking in the past and this is my first foray into UNET so apologies if this is an easy one!
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