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This question was closed Oct 16, 2016 at 12:23 PM by scottsniper77 for the following reason:

Problem is not reproducible or outdated

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Question by scottsniper77 · Sep 18, 2016 at 10:34 AM · javascriptinstantiateanimatorfind

Problem with finding animator.

So i have a weapon that gets Instantiated into the scene and it need a animator. I tried to use this code but it wouldn't work.

 var TheAnimator : Animator;
 function Awake ()
 {
     var TheAnimator : Animator = gameObject.GetComponent("Animator") as Animator;
 }

I need to the script to find it automatically or I wont be able to make it work.

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Answer by tanoshimi · Sep 18, 2016 at 10:40 AM

You've already declared TheAnimator at the top of your class - so don't redeclare it as a local variable within Awake() as well. Also, I'd recommend you always use the generic version of GetComponent to avoid the need for casting.

 var TheAnimator : Animator;
 function Awake ()
 {
    TheAnimator = GetComponent.<Animator>();
 }

Alternatively, is there a reason why you don't just drag the Animator component into the TheAnimator slot in the inspector?

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avatar image scottsniper77 · Sep 18, 2016 at 12:32 PM 0
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The animator is on another Game Object but the script is on a object which is instantiated in the scene

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