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Question by thenachotech1113 · Jun 21, 2012 at 11:07 PM · instantiatetagguitextfind

find GUIText

hey, I`m trying to make a prefab instantiate and then find a GUIText though i have no idea how so here is what i got:

 var PlayerHealthDisplay: GUIText;
 
 
 function DisplayAmount () {
     if (GUIText){
     PlayerHealthDisplay.text = "" + health;
     }
     
 }
 
 function Start () {
     PlayerHealthDisplay = guiText.tag == "Health"; 
 }

the console says that it cant convert a Boolean into a UnityEngine.GUIText

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Answer by Berenger · Jun 21, 2012 at 11:17 PM

GUIText is a type, so you can't test if it's null (the if). PlayerHealthDisplay is an object of type GUIText, and you're trying to assign it a boolean, that's not possible.

To change the text, you need to do this :

 if( PlayerHealthDisplay != null ) 
     PlayerHealthDisplay.text = "Your text here";
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avatar image thenachotech1113 · Jun 21, 2012 at 11:25 PM 0
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so knowing that, is there a way to find a GUIText, or assign it at the beginning?

avatar image Berenger · Jun 21, 2012 at 11:37 PM 0
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IF you can do it in the editor, you can use the FindObjectOfType or FindWithTag functions.

avatar image Wolfram · Jun 21, 2012 at 11:40 PM 0
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Find, FindGameObjectsWithTag or FindObjectsOfType, or maybe a combination, depending on your search criteria.

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