Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SirMcsquizy · Nov 08, 2016 at 03:16 PM · guitext

How to make text appear in script?

So, I am not going to lie,

I haven't been coding for 2 years(due to life reasons) so everything went out the window.

What I am trying to do to ease myself back into this is doing Rock, Paper, Scissors. I have gotten pretty far but am at the point where the Debug.Log is not being helpful anymore.

So I would like to make some text appear then disappear after either Player wins or CPU wins.

 using UnityEngine;
 using System.Collections;
 
 public class RPSFigureOUt : MonoBehaviour {
     public bool WhoWon = false;
     // Update is called once per frame
     void Update () 
     
     {
     
     if(Player.PlayerIsReady = true)
     {
         if(ComputerAI.CPUisReady = true)
     {
     
                 if(Player.PlayerRock == true && ComputerAI.CpuRock == true)    
                 {
                 
 
                     Debug.Log("Nobody Wins! :D");
             
                     Player.PlayerIsReady = false;
                     ComputerAI.CPUisReady = false;
                     Player.CanPick = true;
                     ComputerAI.CpuCanPick = true;
                 }
                 else if(Player.PlayerRock == true && ComputerAI.CpuPaper == true)
                 {
                     Debug.Log("CPU WINS! :D");
                     ScoreTracker.Computer_Wins +=1;
                     ComputerAI.CpuCanFight = true;
                     Player.CanPick = true;
                     ComputerAI.CpuCanPick = true;
                 }
                 else if (Player.PlayerRock == true && ComputerAI.CpuScizzors == true)
                 {
                     Debug.Log ("Player Wins!");
                     ScoreTracker.Player_Wins +=1;
                     Player.PlayerCanFight = true;
                     Player.CanPick = true;
                     ComputerAI.CpuCanPick = true;
                 }
                  
                 else if (Player.PlayerPaper == true && ComputerAI.CpuRock == true)    
                 {
                     Debug.Log("Player Wins!");
                     ScoreTracker.Player_Wins +=1;
                     Player.PlayerCanFight = true;
                     Player.CanPick = true;
                     ComputerAI.CpuCanPick = true;    
                 }
                 else if(Player.PlayerPaper == true && ComputerAI.CpuPaper == true)
                 {
                     Debug.Log ("Nobody Wins! :D");
                     Player.PlayerIsReady = false;
                     ComputerAI.CPUisReady = false;
                     Player.CanPick = true;
                     ComputerAI.CpuCanPick = true;    
                 
                 }
                 else if (Player.PlayerPaper == true && ComputerAI.CpuScizzors == true)
                 {
                     Debug.Log ("CPU WINS! :D");
                     ScoreTracker.Computer_Wins +=1;
                     ComputerAI.CpuCanFight = true;
                     Player.CanPick = true;
                     ComputerAI.CpuCanPick = true;
                 }
 
         }
     }
 
 
     }
 }
 

Here is the code so far. It works as intended. I just have no idea like how to make the text appear on screen or where I should put it....

I am sorry to bother you all with my stupidity!

-Squizy

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Makri907 · Nov 08, 2016 at 04:51 PM

You aren't stupid. Well, I would first create a Text object which can be found under the UI tab. Then I would add this to my code:

 using UnityEngine;
  using System.Collections;
  **using UnityEngine.UI;**
  public class RPSFigureOUt : MonoBehaviour {
      public bool WhoWon = false;
 **public Text displayWinner;**
      // Update is called once per frame
      void Update () 
      
      {
      
      if(Player.PlayerIsReady = true)
      {
          if(ComputerAI.CPUisReady = true)
      {
      
                  if(Player.PlayerRock == true && ComputerAI.CpuRock == true)    
                  {
                  
  **displayWinner.text = "Nobody Wins! :D";**
                      Debug.Log("Nobody Wins! :D");
              
                      Player.PlayerIsReady = false;
                      ComputerAI.CPUisReady = false;
                      Player.CanPick = true;
                      ComputerAI.CpuCanPick = true;
                  }
                  else if(Player.PlayerRock == true && ComputerAI.CpuPaper == true)
                  {
 **displayWinner.text = "CPU Wins! :D";**
                      Debug.Log("CPU WINS! :D");
                      ScoreTracker.Computer_Wins +=1;
                      ComputerAI.CpuCanFight = true;
                      Player.CanPick = true;
                      ComputerAI.CpuCanPick = true;
                  }
                  else if (Player.PlayerRock == true && ComputerAI.CpuScizzors == true)
                  {
 **displayWinner.text = "Player Wins! :D";**
                      Debug.Log ("Player Wins!");
                      ScoreTracker.Player_Wins +=1;
                      Player.PlayerCanFight = true;
                      Player.CanPick = true;
                      ComputerAI.CpuCanPick = true;
                  }
                   
                  else if (Player.PlayerPaper == true && ComputerAI.CpuRock == true)    
                  {
 **displayWinner.text = "Player Wins! :D";**
                      Debug.Log("Player Wins!");
                      ScoreTracker.Player_Wins +=1;
                      Player.PlayerCanFight = true;
                      Player.CanPick = true;
                      ComputerAI.CpuCanPick = true;    
                  }
                  else if(Player.PlayerPaper == true && ComputerAI.CpuPaper == true)
                  {
 **displayWinner.text = "Nobody Wins! :D";**
                      Debug.Log ("Nobody Wins! :D");
                      Player.PlayerIsReady = false;
                      ComputerAI.CPUisReady = false;
                      Player.CanPick = true;
                      ComputerAI.CpuCanPick = true;    
                  
                  }
                  else if (Player.PlayerPaper == true && ComputerAI.CpuScizzors == true)
                  {
 **displayWinner.text = "CPU Wins! :D";**
                      Debug.Log ("CPU WINS! :D");
                      ScoreTracker.Computer_Wins +=1;
                      ComputerAI.CpuCanFight = true;
                      Player.CanPick = true;
                      ComputerAI.CpuCanPick = true;
                  }
  
          }
      }
  
  }

Note: Things I added are contained by asterisks. Also, you will need to go to the inspector to drag the text object onto the "displayWinner" slot on your script. Also, you can set displayText.text = ""; whenever your players are not ready. This will make the text disappear.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ryanle1789 · Apr 13, 2019 at 07:42 PM 0
Share

@$$anonymous$$akri907 I have changed my code to basically what you changed but it says that the object reference is not set to an instance of an object how would I fix this? (Here is my code) (I called displayWinner answer)

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 using UnityEngine.Scene$$anonymous$$anagement;
 
 public class Game$$anonymous$$anager : $$anonymous$$onoBehaviour {
 
     public Question[] questions;
     private static List<Question> unansweredQuestions;
 
     private Question currentQuestion;
 
     public Text answer;
 
     [SerializeField]
     private Text factText;
 
     [SerializeField]
     private Text trueAnswerText;
     [SerializeField]
     private Text falseAnswerText;
 
     [SerializeField]
     private Animator animator;
     
     [SerializeField]
     private float timeBetweenQuestions = 5f;
 
     public float speed = 5f;
 
     void Start()
     {
         if (unansweredQuestions == null || unansweredQuestions.Count == 0)
         {
             unansweredQuestions = questions.ToList<Question>();
         }
         SetCurrentQuestion();
 
     }
 
     void SetCurrentQuestion()
     {
         int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
         currentQuestion = unansweredQuestions[randomQuestionIndex];
 
         factText.text = currentQuestion.fact;
 
         if (currentQuestion.isTrue)
         {
             trueAnswerText.text = "Correct!";
                 falseAnswerText.text = "False!";
         }
         else
         {
             trueAnswerText.text = "Wrong!";
                 falseAnswerText.text = "Correct!";
         }
 
         }
         IEnumerator TransitionToNextQuestion()
         {
             unansweredQuestions.Remove(currentQuestion);
 
             yield return new WaitForSeconds(timeBetweenQuestions);
 
             Scene$$anonymous$$anager.LoadScene(Scene$$anonymous$$anager.GetActiveScene().buildIndex);
         }
 
         public void UserSelectTrue ()
         {
             if (currentQuestion.isTrue)
             {
             answer.text = "Correct!";
                 Debug.Log("Correct");
             } else
             {
             answer.text = "Incorrect!";
                 Debug.Log("Wrong");
             } 
 
         StartCoroutine(TransitionToNextQuestion());
         }
 
         public void UserSelectFalse ()
         {
             if (!currentQuestion.isTrue)
             {
             answer.text = "Correct!";
             Debug.Log("Correct");
             }else
             {
             answer.text = "Incorrect!";
             Debug.Log("Wrong");
             }
         StartCoroutine(TransitionToNextQuestion());
     }
 }
     

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

112 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you show/hide textUI in Javascript? 1 Answer

Display rigidbody speed to a world space canvas text 2 Answers

Built game on Android has GUI text pink, and slider menu has disappeared. 0 Answers

5.2 UI is BROKEN! 2 Answers

How to add text to a box ? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges