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Question by smasgames · Jun 03, 2011 at 06:45 PM · collisionloadlevel

help with script load level on 0 enemies

can you correct the "static function OnEnemyDeath()" paragraph so every time an enemy dies it reduces 1 from the total and then when there is no enemies left i want to load a new level (ie. level 2, level 3 and so on). my "var enemy = 5" is the variable that is part of the "static function OnEnemyDeath()".

public var explosionPrefab : Transform;
var beep : AudioClip;
var enemy = 5;

function OnCollisionEnter(col: Collision){
if (col.gameObject.tag == "Player"){
Destroy(col.gameObject);
audio.PlayOneShot(beep);
}
}

static function OnEnemyDeath()
{
if(col.gameObject.tag == "Player") enemies-= 1) Application.LoadLevel("level 2");
}

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Answer by Chris D · Jun 03, 2011 at 07:11 PM

 public var explosionPrefab : Transform;
 var beep : AudioClip;
 var enemy = 5;
 
 function OnCollisionEnter(col: Collision){
      if (col.gameObject.tag == "Player"){
           Destroy(col.gameObject);
           audio.PlayOneShot(beep);
      }
 }
 
 static function OnEnemyDeath()
 {
      if(col.gameObject.tag == "Player"){
           Score -= 1;     //this variable hasn't been declared.
           enemy -= 1;
      }
      if (enemy <=0)
      //you'll have to keep track of the current level somewhere and stick it in here
           Application.LoadLevel("level " + (currentLevel + 1)); 
 }

I think that should work (may require a little tweaking - like declaring your level, etc) but that's the gist of it.

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avatar image iggy · Jun 03, 2011 at 07:13 PM 0
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enemy is still not declared as static. i don't think this will work.

avatar image Chris D · Jun 03, 2011 at 07:16 PM 0
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totally right, whoops I'll fix that up...or not - website's being weird. In any case, your answer should take care of it :D

avatar image smasgames · Jun 03, 2011 at 11:28 PM 0
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(14,9): BCE0005: $$anonymous$$ identifier: 'col'.

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Answer by iggy · Jun 03, 2011 at 07:13 PM

you need to change to:

 static var enemy = 5;

and then you can access it from any enemy.

and just add in the OnEnemyDeath()

 enemy--;
 if(enemy==0) Application.LoadLevel("level 2");
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avatar image smasgames · Jun 03, 2011 at 11:28 PM 0
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(14,9): BCE0005: $$anonymous$$ identifier: 'col'.

avatar image smasgames · Jun 05, 2011 at 10:48 AM 0
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static var enemy = 5;

function OnCollisionEnter(col: Collision){

 if(col.gameObject.name == "Cube"){
       Destroy(col.gameObject);
       Application.LoadLevel("level 1");
  }

}

static function OnEnemyDeath() { if(col.gameObject.tag == "Player"){ Score -= 1; //this variable hasn't been declared. enemy -= 1; } enemy--; if(enemy==0) Application.LoadLevel("level 2"); } }

(24,1): BCE0044: expecting EOF, found '}'.

avatar image xmediagrafx · Oct 19, 2011 at 08:48 PM 0
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I am looking for same script help, could you post what worked for you if you were able to fix?

Thanks!

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