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Question by PaxStyle · Aug 23, 2013 at 10:02 AM · loadlevel

Problem LoadLevel

Hi guys! When I build my game, as the first scenes, I put 2 video that presenting the game. For loading the second video, at the first I put this script:

 using UnityEngine;
 using System.Collections;
 
 public class Loading : MonoBehaviour {
     void onGUI() {
         Application.LoadLevel("Gioco");
         Screen.showCursor = false;
     }
 }

But doesn't load the second scene.. when the first video is finished, hangs there.. How can I do? :/

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avatar image smrt_co · Aug 23, 2013 at 10:30 AM 0
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$$anonymous$$ake sure that the second scene is added to the "Scenes in build" list in the Build Settings window.

avatar image PaxStyle · Aug 23, 2013 at 11:56 AM 0
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Of course, all scenes are added to the "Scenes in build"..

avatar image meat5000 ♦ · Aug 23, 2013 at 12:22 PM 1
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Try not putting the LoadLevel call in OnGUI() Also, the way you have written it... you are creating a new function onGUI(), not using the OnGUI()

avatar image PaxStyle · Aug 23, 2013 at 01:43 PM 0
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If I change with void Update, jumps to the next level without showing the current scene.. please help me :/

avatar image Sajidfarooq · Aug 23, 2013 at 01:47 PM 0
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As @meat5000 says, change onGUI() to OnGUI(). (Capitalize the 'O')

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Answer by VIPINSIRWANI · Aug 23, 2013 at 10:46 AM

You can change the script Execution Order by Edit.> Project Setting May be your code will work....

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avatar image PaxStyle · Aug 23, 2013 at 12:20 PM 0
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I tryied but is not this the problem.. :(

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