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               Question by 
               Skeletti · Oct 05, 2015 at 02:20 PM · 
                unity 5freezeloadlevelapplication.loadlevel  
              
 
              Application.LoadLevel(Application.LoadedLevel) causes freeze
Hi there, have some issue with the Application.loadedLevel() methodcall.
My application activates a canvas if the player health <= 0 and set Time.timeScale to 0.
If I click the retry button it loads the actual loaded level again. Unfortunately everything is freezed after the level has been loaded. Thank u guys in advance!
Provide some Code:`
 void Start () {
         deathUI.SetActive(false);
     }
 
     // Update is called once per frame
     void Update() {
         if (attComp.getHealth() <= 0)
         {
             deathUI.SetActive(true);
             Time.timeScale = 0;
         }
     }
     public void retry()
     {
         Time.timeScale = 1;
         Application.LoadLevel(Application.loadedLevel);
         
     }
 
              
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