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Using Parse with Unity and the Parse Initialize Behavior is causing Android Device to crash
I'm using the Parse framework in my Unity game and it is working perfectly fine in the editor.
Then when I port it to an Android device it works perfectly fine. However, if I open the app on the Android device, then close and re-open it, the App gets held up, and freezes, when the "ParseInitializeBehaviour" for unity gets called.
If I uninstall the app and then reinstall it. It works perfectly fine again. If I wait over an hour or so to re-open the app it works perfectly fine again.
The issue comes when I open the app for a 2nd time right after it was closed.
Do I need something in the OnApplicationQuit() to reset Parse? It seems to me that it does not like calling the "ParseInitializeBehaviour" so quickly back-to-back.
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