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Question by Boxvilel · Sep 12, 2016 at 06:33 PM · cameracollisionraycast

Weird error with RayCasting (CS1502)

Hello,

recently, i've stumbled upon a little but very annoying error. Even though i have used raycasts very often without any problem, i still can't figure it out.

 public void Attack()
     {
         swordAnim.SetTrigger ("isAttacking");
 
 
         Vector3 dir = cam.transform.forward;
         Ray ray = new Ray(cam.ViewportPointToRay (new Vector3(0.5f, 0.5f, 0)), dir);
         RaycastHit hit = new RaycastHit();
 
         if (Physics.Raycast (ray, out hit, 5f)) 
         {
             Debug.Log ("RayCast out!");
             if (hit.collider.tag == "Enemy") 
             {
                 Debug.Log ("Enemy hit");
             }
         }
     }


No matter what i try, it always results in error cs1502.

The best overloaded method match for `UnityEngine.Ray.Ray(UnityEngine.Vector3, UnityEngine.Vector3)' has some invalid arguments

I hope anyone can figure it out.

Thanks :)

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Answer by tanoshimi · Sep 12, 2016 at 06:41 PM

The error is quite descriptive. The Ray constructor expects two Vector3 parameters, as explained in the docs https://docs.unity3d.com/ScriptReference/Ray-ctor.html

But on line 7 you're trying to construct a Ray by passing in a Ray and a Vector3:

 Ray ray = new Ray(cam.ViewportPointToRay (new Vector3(0.5f, 0.5f, 0)), dir);
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