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Question by 1Time · Jun 13, 2013 at 02:03 PM · cameracollisionraycastpickup

Raycast collision on camera see's only part of object

I am working on a game project and I want a GUI text "press E to pickup" when I look at a cube that's around the pickup. The cube has mesh renderer off and collision on trigger.

There is a Raycast script on the camera and when you look at the cube it show the text, but it's not showing it all the time. When I move my mouse down a bit the text disappears, same for left and right. It seems like it only detects the upper face.

This sucks because the flashlight is laying on the ground, and when I stand next to it and look down it doesn't work. When I move the box down so the upper face is just above the flashlight, even the upper face won't work..

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avatar image robertbu · Jun 13, 2013 at 02:58 PM 1
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Likely, your Raycast is either missing your cube, or it is hitting something in front of the cube. Use Debug.DrawRay() to create a visualization of the raycast, and use Debug.Log() to output the tag and/or the name of any object the Raycast hits. Folks on the list can be a lot more helpful if you post your script.

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