Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by XenoRo · Aug 06, 2016 at 07:54 PM · scripting problemassetdllcompile

Reference class in normal c# script from within a (soon to be) dll script?

I'm about to compile my first dll script, but I have one line of code with a problem: It references a class that I want to maintain outside of the dll, as a dependency (if possible).

I don't want to make that class a part of the dll because it's just a FixedFrameCount class that uses the community's Singleton class (here) as basis, and can (and should) be common to other scripts, to avoid duplicate code to users who may already have either FixedFrameCount or the community's Singleton in their project(s).

I want to distribute those (`FixedFrameCount` and Singleton) as part of the asset (as dependencies), but not as part of the dll. But still be able to reference it inside the dll (currently giving me a "does not exist in the current context" error)...

How can I do this?


I am unsure if this will be useful in any way, but here is the relevant code:

The line of code I'm referencing FixedFrameCount at looks like this:

 case FrameDelayMode.FixedUpdate:
     FixedFrameCount.Instance.count + delay.frameDelay; break;

And here is the FixedFrameCount.cs's code:

 public class FixedFrameCount : Singleton<FixedFrameCount>
 {
     protected FixedFrameCount() { }//Prevent non-singleton instantiation
     public int count { get; private set; }
 
     void Start()
     {
         count = 0;
     }
 
     void FixedUpdate()
     {
         count ++;
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity trying to build a referenced DLL 0 Answers

How do you compile a managed dll with mono/mcs targeting .net 2.0 or 3.5 for Unity? 1 Answer

2D TileZone (not lite) 0 Answers

Create 3d hexagonal terrain 1 Answer

When JS scripts compiles into a dll, the Start, Update, etc methods all are 'overrides'? and... there's also a 'Main' method? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges