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Unity trying to build a referenced DLL
I have a referenced dll that I want included as just an asset as far as unity is concerned, however Unity is trying to load in the dll and gives me a error because the dll is .net 4. Since mono only uses .net 3.5 it would not be able to use the dll and displays the error
Is there a folder within the asset folder that a dll that is referenced within a project can be placed?
my current "hack" is to rename the .dll to .old and then before my reference to the dll I rename the file
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