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Question by eitanwass · Sep 10, 2016 at 06:34 AM · animatoranimator controllerbooleanforeachset

Set All bool parameters in animator to false

Hello human beings!

I want to set all the bool parameters in the animator of an object to false, to then be able to set only the one i want to true without needing to set each parameter prematurely in the editor. I have tried doing that in many different ways but i can't figure out how!

I don't think my code will be any use but:

 public Animator timeReflectionAnimator;
     public AnimatorControllerParameter[] parameters;
 
     private int posInList = 0;
 
 foreach (AnimatorControllerParameter parameter in parameters) {
                         if (parameter.type == AnimatorControllerParameterType.Bool) {
                             timeReflectionAnimator.SetBool (parameter.name, false);
                         }
                     }
                     timeReflectionAnimator.SetBool (animations[posInList].animation, true);


Don't worry about the animations list. it's a struct i made that gets a string and an int (animation, time).

Thank you for every help you can give!

Ethan

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avatar image Adarn · Sep 13, 2016 at 04:01 AM 1
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Have you considered using triggers ins$$anonymous$$d of bools? they work like a bool but reset to false after the animator uses them in a transition.

Otherwise if you still need to find all the bool parameters in your animator have a look here, it may have what your missing

http://answers.unity3d.com/questions/494966/get-list-of-parameters-of-an-animatorcontroller.html

avatar image Kotomine_Kirei · Dec 14, 2016 at 01:30 PM 0
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Not quite sure what you want to do here. What are you doing with posInList? It's not changing from 0 so won't you always get the same animation set to true? Do you want a certain animation from the list to play based on some sort of position within the list of parameters...? scratches head

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Answer by BBIT-SOLUTIONS · Jun 09, 2017 at 05:20 PM

Hey @EitanCreate,

I think, this code should work:

 foreach(AnimatorControllerParameter parameter in timeReflectionAnimator.parameters) {            
        timeReflectionAnimator.SetBool(parameter.name, false);            
 }

Now you can set the one, that should be true, with:

 timeReflectionAnimator.SetBool("yourParameterName", true);
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