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Question by mairadumb · Nov 15, 2020 at 02:10 PM · physicsanimatoranimator controllerbooleanfalse

How to turn this bool into false?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 public class PLayermovement : MonoBehaviour {
     public Animator anim;
     public Rigidbody rb;
     public bool StickyonGround = true;
     public bool GuyMoving = false;
     private void Start()
     {
 
        rb = GetComponent<Rigidbody>();
      anim = GetComponent<Animator>();
     }
 
     // Update is called once per frame  
     void FixedUpdate()
     {
        
         if (Input.GetKey(KeyCode.S))
         {
             transform.Translate(0.0f, 0f, -1f);
             anim.Play("Running Backward");
             GuyMoving = true;
         }
         if (Input.GetKey(KeyCode.W))
         {
             transform.Translate(0.0f, 0f, 1f);
             anim.Play("Running(1)");
             GuyMoving = true;
         }
         if (Input.GetKey(KeyCode.A))
         {
             transform.Translate(-1f, 0f, 0f);
             anim.Play("Running(1)");
             GuyMoving = true;
         }
         if (Input.GetKey(KeyCode.D))
         {
             transform.Translate(1f, 0f, 0f);
             anim.Play("Running(1)");
             GuyMoving = true;
         
         }
 
         if (Input.GetKey("space") && StickyonGround) {
             Debug.Log("Jump");
             rb.AddForce(new Vector3(0f,10f,0f), ForceMode.Impulse);
             StickyonGround = false;
             anim.Play("Jumping Up");
         }
         GuyMoving = false;
         if(Input.GetKeyDown(KeyCode.F))
         if(GuyMoving == false)
         {
             anim.Play("Happy Idle");
         }
  
     }

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Answer by InfinityMakesGames · Nov 15, 2020 at 03:08 PM

Just write GuyMoving = false;

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