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Unity 5.2: Profiling Empty Scene - Very high Graphics.PresetAndSync
After updating to the latest Unity version 5.2, just checked the profiler readings for an empty scene, on Android. The profiler is running on an Android Device, Model: Moto G2. The results are attached below.
Quality Settings are set on fastest. V-Sync is set to Don't Sync.
The Graphics.PresetAndSync takes up a whopping 13.5ms in an empty scene, empty project, which seems very scary for a mid-end Android Device.
Is this usual behaviour or is it something that I can be doing wrong?
Re$$anonymous$$der to people that non-answers belong in the comments. @athormah
Answer by athormah · Aug 15, 2018 at 04:10 AM
I too have the same issue and trying to find out why. I use the microsoft surface book pro and it used to work pretty well, had some issues due to the computer not the software, but now I can't even play an empty scene without the rendering sky rocketing like shown in your picture.
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