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Question by Chom1czek · Sep 06, 2016 at 04:32 PM · animationuicanvasperformancedrop

Unity Animation performance massive drop

I'm trying to do floating damage text and when testing it I noticed huge performance drop while playing animations on UI layer. From around 450 FPS to 250 FPS while playing 3-4 animations repeatedly and it just one object...

From the profiler: - Canvas.SendWillRenderCanvases() total 31.3% - Camera.Render 27.1% with Drawing at 11%

am I doing something wrong or is it that's how it is?

Thanks for any help

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avatar image a4games · Mar 01, 2017 at 08:46 AM 0
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@Chom1czek Did you find any solution?

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