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Question by ItzIpsyy · Sep 01, 2016 at 05:47 AM · meshmesh collidermesh renderer

Changing Meshes but end up in the air when testing

So when I use the capsule and apply my scripts the character works fine, but when I change the mesh to an actual character, when I test play the character starts up in the air instead of on the ground. I have tried changing the colliders, but nothing work. Any ideas?

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