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Question by poxa · Aug 23, 2014 at 04:55 PM · collidermeshcharactermesh collider

Adding colliders to human imported fbx - Newbie

Hi everyone,

noob here: I would like to add colliders that match exactly my imported humanoid fbx during his animation.

When I import my FBX in scene everything is correct for Unity, pose and animation are playing correctly.

When I try to add a collider to the figure from Unity I could only select from the prefab the mesh number [2] as only "Mesh" appliable to Mesh Collider.

But that's in a different starting pose respect to imported animation used in scene [1] and colliding simply won't apply.

alt text

I can't figure out what to do, or what I am doing wrong.

Could someone please explain or at least point out to a resource on which I could study on?

Thanks in advance.

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avatar image b1gry4n · Aug 23, 2014 at 05:41 PM 0
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You do not use mesh colliders on skinned meshes. This is what the character controller is for. You roughly resize the character controller around your mesh.

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Answer by Kirbyrawr · Aug 24, 2014 at 02:45 AM

Actually you must not use mesh colliders in characters since they take a lot of cpu cycles to compute it (It need to compute every triangle)

You should use capsule colliders or like someone said use Character Controller Collider, and maybe box for hitbox.

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avatar image poxa · Aug 24, 2014 at 02:17 PM 0
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Thanks all for your answers.

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