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Question by drbojingle · Jan 10, 2016 at 02:58 PM · animationinteraction

pick up an object and give it an animation

I'm making a 2D and in the game the player can pick up objects. Some, like say a lantern, can be held. I'd like to animate it but I'm not sure how to proceed.

I have the character animated to walk with a blend tree and I'm attaching the lantern as a child to the parent gameObject, but how do I make a game object, that's added at run-time, animated and synced with the character animation?

My best guess so far is to give the lantern it's own animation that's complete separate from the player. Would this work and if so, is it the best way?

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