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Question by hawkeye_unity · Aug 28, 2016 at 06:51 PM · texture2dtilemapfontroguelike

Using ASCII as tiles (roguelike)

I want to create a grid-based 2D roguelike, using a ASCII-tilemap but want to have the opportunity to switch later to graphical tiles. I know how to render such tiles with sprite textures but do not know how to render fonts instead. What would be a way to do that programatically ?

Thanks.

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