Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fr0sZ · May 29, 2011 at 06:44 AM · guiintconverttooltip

convert GUI.tooltip to int

im trying to convert GUI.tooltip to a int

     GUI.Button(new Rect(50, Screen.height - 80, 80, 30), new GUIContent("Unit 1", "0"));
     GUI.Button(new Rect(140,Screen.height - 80, 80, 30), new GUIContent("Unit 2", "1"));
     GUI.Button(new Rect(230,Screen.height - 80, 80, 30), new GUIContent("Unit 3", "2"));
     GUI.Button(new Rect(320,Screen.height - 80, 80, 30), new GUIContent("Unit 4", "3"));

     
     selectedUnit = System.Int32.Parse(GUI.tooltip); //dosent work
     Debug.Log(selectedUnit);
 
     Debug.Log(System.Int32.Parse("123")); // this work

gives this error: FormatException: Input string was not in the correct format System.Int32.Parse (System.String s) Playerr.OnGUI () (at Assets/Script/Playerr.cs:165)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by SirGive · May 29, 2011 at 06:49 AM

     if (GUI.tooltip != "" )
     {
         selectedUnit = System.Int32.Parse(GUI.tooltip);
         Debug.Log("test" + selectedUnit);
     }

You don't want to set a nonexistent value. Check to make sure that GUI.tooltip actually is a valid value and if it is, then set selectedUnit to it.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fr0sZ · May 29, 2011 at 07:11 AM 0
Share

dosent work

avatar image SirGive · May 29, 2011 at 07:17 AM 0
Share

I updated it a few times. Try now. With the if condition. Worked perfectly for me.

avatar image Fr0sZ · May 29, 2011 at 08:40 AM 0
Share

thanks :D

avatar image SirGive · May 29, 2011 at 08:42 AM 0
Share

no problem :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to assign a different tooltip to each GUI button? 0 Answers

using char to extract integer numbers from a list - [UnityScript] 1 Answer

[JS] How convert a String[] to int[] 1 Answer

Why my keypad shows 4x the number in input? 2 Answers

js "Cannot convert 'String' to 'int'." error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges