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Question by
ercion · Aug 26, 2016 at 04:45 AM ·
physics2dbouncerigidbody collision
RigidBody2D doesn't bounce when too much speed.
Hi. I have a Sprite, a floor and 2 walls. All of these are 2D and have colliders. Walls have bounce material as well. I apply force on the Sprite, it collides with the first wall, bounces to the other wall, then back and forth until the velocity becomes too much and it just goes through. How can I avoid that?
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